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 Rule Change #5: Trading

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How should trades be handled?
1) Keep it the same (all trades allowed)
27%
 27% [ 4 ]
2) Keep it the same but add a 5 week trading ban for any owner who is new to our site.
20%
 20% [ 3 ]
3) Add a trading committee that must approve ALL trades before they happen.
53%
 53% [ 8 ]
Total Votes : 15
 

AuthorMessage
KwakKwak
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PostSubject: Rule Change #5: Trading   7/29/2014, 1:42 am

Arguments for creating a trade committee:

1) People are really stupid.
2) Keep new owners from fucking up their teams.
3) Again, people are stupid (see: JCT).

Arguments against a trade committee:

1) It takes too long to get a trade approved.
2) It's my team... I can do what I want!
3) We're all reasonable people here.
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James2theZ
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PostSubject: Re: Rule Change #5: Trading   7/29/2014, 5:06 pm

I think that a 3-5 game rule is great, but would also like to be able to grandfather people in. I know me and 3-4 others are here for good. I would like for us to be able to trade freely. Forgot a con for not doing a committee..people could "stop chris paul from going to the lakers" in a sense. Let certain trades in to protect their own interests. Not saying it would happen but...hey
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JCT1212
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 3:30 pm

KwakKwak wrote:
Arguments for creating a trade committee:

1) People are really stupid.
2) Keep new owners from fucking up their teams.
3) Again, people are stupid (see: JCT).

Arguments against a trade committee:

1) It takes too long to get a trade approved.
2) It's my team... I can do what I want!
3) We're all reasonable people here.

1) My trades are well thought out and occur rarely.
2) I am not stupid and my trades do not indicate stupidity whatsoever.
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MethoSauRuS
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 3:59 pm

There's also the option of Kwak and I approving trades. That way there'd be hardly any wait time and less bias/protecting trades from how you all feel about each other
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James2theZ
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 4:47 pm

I think the whole point if this vote is to stop trade raping...correct? If some1 sticks around for 5 weeks I would say they are knowledgeable enough to make a decent trade. Not many dumbies are going to get their ass wooped for 5 weeks and stick around just to trade...imo.
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MethoSauRuS
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 7:12 pm

We're definitely NOT limiting trading in general, all that this monitoring/approving would do is prevent newer people from obliterating their roster

This league will ALWAYS be based around freedom in trading, but people have to earn their place
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BIGxSIPx18
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 10:27 pm

as active as this site is it shouldnt be hard to get a committee to approve or decline a trade quickly especially if we add groupme, as far as "feelings" towards certain gamers, the solution is dont assign crybaby bitches (you know who u are) to the trade committee, and give the committee a guideline for approvals and denials
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BIGxSIPx18
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 10:28 pm

lord knows ive been preaching about a trade committee since i joined pms
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clutchh28
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 11:42 pm

Trade committees so sick
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RyanPelley
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PostSubject: Re: Rule Change #5: Trading   7/30/2014, 11:56 pm

The biggest problem with trading is new owners joining, getting ripped off, and never showing up again / quitting a few days later. That shit is ridiculous, plain and simple. When that happens, the trades should be immediately vetoed. Only problem, it might cause a string of 10+ trades to be reversed as a result. So I guess, don't rape new owners? (That includes you admins. Wink)
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clutchh28
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 9:57 am

How would it cause 10+ trades to be reversed?
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jeffjk123
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 10:46 am

Just have meth and kwak monitor deals. Instead of vetoing ask the owners to rework.
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James2theZ
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 12:08 pm

It is worth a try I guess. If this is to stop new players from trading and then leaving...why not only use the committee to moniter new players deals. Then after they have reached a game requirement (8 games), they can trade freely. That way the committee isn't getting flooded with deals to pass.
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RyanPelley
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 12:36 pm

clutchh28 wrote:
How would it cause 10+ trades to be reversed?

Team 1 trade rapes for a star. Turns around and trades star. Someone else trades him. Players from the original trade end up being moved in several deals. Reverse the rape deal and youll have to reverse all the other shit linked to it.
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MethoSauRuS
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 3:20 pm

We'd step in before it got to that point
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James2theZ
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PostSubject: Re: Rule Change #5: Trading   7/31/2014, 4:33 pm

So why not just oversee new players until they prove themselves committed and educated???
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